Friday, June 13, 2014

First Age of Reason game

So we played this game back in November 2013. We trying a modified version of Warfare in the Age of Reason rules. The biggest change is the removal of the charge phase and having units make charges when their movement card comes up. So it was a great game, very close really could have gone either way. Another change we might make is change the army withdrawal checks for multiple standards or batteries captured or taken, in larger games it seems these could have a huge swing in the checks. In a small battle 10-15 units these would make more of an impact that 25+ unit games.

Video of the game.



Pictures of the game. The color strips on the units represent losses, white equals one hit, yellow two hits, blue is disordered, orange is broken, red is routed, green is limbered artillery, purple is "reacting" cavalry, and black is artillery which lost their guns.




















My friend's youngest daughter, normally a sweetheart but she did call us 'nerds' while watching the game.


2 comments:

  1. Awesome pics! I play AoR as well, but I'm used to 25mm. I'm looking at putting together some 6mm stuff. What size bases did you use for each type (inf, cav, art)? Thanks!

    ReplyDelete
  2. Hi Flayed Man, this is Jung Fritz. Nice pictures of the well painted figs. I have done the same modification with standards and batteries in army withdrawal that you have done for the same reasoning. I am building group that games AOR in 15mm on a regular basis. We have played 16+ games in the past 2 years. Are you interested in learning about our group? Do you game at Games Plus or Chicagoland Games Dice Dojo? If interested send me an Email at hammerofwar7@gmail.com

    ReplyDelete